If it helps, I do play a PC-hosted (Bedrock) map, I just join it from my PS4 because I just enjoy the comfort of playing on the console in my recliner with a PS4 controller. I can't seem to figure out how I get a custom block from Blockbench on my laptop to my PS4 world. I seen a few tutorials on how to get it into the PC version, (access to game folder structure is easy on PC).export, drag to appropriate folder and done. I think by watching the tutorials, I can figure the editing part out, however I have a hard time understanding the steps to get it in the game. The original resource pack was made for Java Edition (with OptiFine), and it works as intended -I made the model as a Java Entity. At the very least it'll get your head around the differences between 2d and 3d design. Yes, you would need to turn it into a Mesh though, if a block is a mesh you can subdivide, cut and extrude, and move the faces, edges, and vertices. Everything works perfectly, except for the model. ago Blockbench is really simple and a nice place to start with 3d modelling. Blockbench has a number of built-in formats that optimize the interface and workflow for specific exports. Go to tools and then select generate shape. Hey everyone I made a resource pack that replaces the trident model and texture, along with its sound effects. Hi, I'm also new to blockbench and I installed the plugin, but I don't know where it is or how to use it, could you help me 1. Specifically say I'd like a slab of 'Light Blue Concrete'.can I somehow see the original 'Light Blue Concrete' block, save a copy, edit size to match that of slab, name it, and save. Need help - Custom Trident Model in Bedrock Edition. Fast-Forward thru a bit a Googling, it seems Blockbench is the answer. The animatronics themselves were also made using blockbench and using blocks. My mission is I believe simple.I'd like a slab of a block that is not currently available. All above works only with Optifine unfortunately. The same thing happens with hardcoded elements like armor or trident, or even armor stand model. Otherwise you may apply Optifine CEM for some really custom models. Let me preface by saying I'm new to Blockbench and reddit, so please pardon my ignorance. The way you can change it is to add texture property applied to specific custom model data stored in elytras NBT.
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